Global MCQ Practice

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Benefits Of Technology In Teaching Quiz 7 (25 MCQs)

Quiz Instructions:

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1. What is a website bug?
2. It refers to the capability to apply or use a set of related knowledge, skills and abilities required to successfully perform tasks.
3. Teacher Pau needs to create and print the test papers for her class examination. What productivity tool will she use?
4. If the technology does not _____ it is not useful.
5. What is the importance of an ICT Policy for teaching and learning?
6. Allows you to write, edit, comment, and collaborate on documents.
7. It aims to build digital media skills for the government in using Open Source technologies.
8. Use of someone else's original words or ideas without giving that person credit.
9. Why might students feel obligated to play certain games or watch certain YouTubers?
10. Identify the domainDevelop digital learning resources to enhance teaching-learning.
11. It refers to a set of ideas or plan for action followed by a group of people.
12. This will never be replace great teachers, but in the hands of great teachers is transformational.
13. A common form of distance learning in which teaching and learning take place via the Internet.
14. Which of the following best describes the Bounce Rate?
15. _____ decides the value of a thing possessed by us.
16. What is likely the concern of the objectives for web analytics?
17. Effectiveness of online learning
18. This 21st-century skill includes Flexibility, Leadership, Initiative, Productivity, and Social skills
19. What is the closest equivalent to an individual using a website?
20. Is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge.
21. It is a specialized surface that can track the action of a user's finger and use that knowledge to steer a pointer and manipulate a device.
22. Which one of the following is not related to Human-Computer interactions?
23. A process of acquiring and understanding of knowledge, skills in the context of an unfamiliar situation and applying that learning to the situation.
24. What is the major impact of cybercrime on the economy?
25. Which material was not used in Audio Visual age?
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