This quiz works best with JavaScript enabled. Home > Ugc Net > Paper 1 > Ict > Educational Technology – Quiz 23 🏠 Homepage 📘 Download PDF Books 📕 Premium PDF Books Educational Technology Quiz 23 (30 MCQs) Quiz Instructions Select an option to see the correct answer instantly. 1. This means that technologies are used to introduce, reinforce, supplement, and extend knowledge or skills to the learners. A) Technology Integration. B) Instructional Technology. C) Instructional Materials. D) Educational Media. Show Answer Correct Answer: A) Technology Integration. 2. Which of the following applications will allow you to present your lesson in creative illustrations and elaborate details? A) Google forms. B) Paddled. C) Facebook Messenger. D) Google sheets. Show Answer Correct Answer: B) Paddled. 3. Which is NOT one of the six possible triangles? A) Obtuse. B) Adjacent. C) Isosceles. D) Scalene. Show Answer Correct Answer: B) Adjacent. 4. Which of the following is an interactive experience where computer generated objects are superimposed over the view of real-world environment? A) Mixed Reality. B) Augmented Reality. C) Virtual Reality. D) Extended Reality. Show Answer Correct Answer: B) Augmented Reality. 5. He developed a series of historical and scientific films for school use. A) Benjamin Bloom. B) Thomas Edison. C) Patrick Suppes. D) None of above. Show Answer Correct Answer: B) Thomas Edison. 6. The 4 M's involved in System approach are: A) Machine, Multi-media, Method, Material. B) Men, Material, Mass, Machine. C) Men, Material, Machine, Media. D) Material, Member, Mass-media, Men. Show Answer Correct Answer: C) Men, Material, Machine, Media. 7. What are benefits of using a flash drive for storage A) Its light weight. B) Its portable. C) Holds many gigabytes of information. D) All of the above. Show Answer Correct Answer: D) All of the above. 8. On which principle is your conviction based if you provide positive reinforcement whenever a learner performs an acceptable behavior? A) Connectionism. B) Behaviorism. C) Constructivism. D) Cognitivism. Show Answer Correct Answer: B) Behaviorism. 9. Memory which starts computer is A) LAN. B) VAN. C) RAM. D) ROM. Show Answer Correct Answer: C) RAM. 10. They invented the electronic digital computer called ENIAC. A) Hebrews and Phoenicians. B) John Atanasoff and Clifford Berry. C) John Mauchly and J. Presper Eckert. D) None of above. Show Answer Correct Answer: C) John Mauchly and J. Presper Eckert. 11. The importance of language teaching materials:Materials reduce the efficency of the inexperienced teachers. A) False. B) True. Show Answer Correct Answer: A) False. 12. Views in which the main focus is radio broadcasting. A) SPI. B) AECT. C) WANTED. D) IT. Show Answer Correct Answer: B) AECT. 13. Edgar Dale arranged teaching methods on the basis of..... A) Number of beneficiaries of the method. B) Experience prepared by the means. C) How to obtain the means. D) The senses that the medium addresses. Show Answer Correct Answer: B) Experience prepared by the means. 14. It allows users to interact with the program by means of input coming from the user through a pointing device (mouse, keyboard etc) then the digital media performs an action in response A) Attractive Media. B) Collaborative Digital Media. C) Interactive Digital Media. D) Inactive Digital Media. Show Answer Correct Answer: C) Interactive Digital Media. 15. In which century did significant technological development, including the production of textbooks, the use of blackboards, and improvements in writing implements, take place? A) 17th century. B) 19th century. C) 18th century. D) 16th century. Show Answer Correct Answer: B) 19th century. 16. Where is Chicago located? A) Wisconsin. B) Illinois. C) Indiana. D) Tennessee. Show Answer Correct Answer: B) Illinois. 17. Which of the following is NOT a way that technology motivates and engages students? A) Learning Games. B) Gaining attention. C) Providing support for collaborative learning. D) Illustrating real-world relevance. Show Answer Correct Answer: A) Learning Games. 18. The teacher can reset the class code from time to time. A) True. B) False. Show Answer Correct Answer: A) True. 19. Commandment 9 from 10 Commandments of Computer Ethics says, "Thou shalt think about ..... consequences of the program you are writing or the system you are designing" . A) Student. B) Parent. C) Social. D) School. Show Answer Correct Answer: C) Social. 20. It provide many valuable functions that can be used in physical education. A) Game Bike. B) Heart Rate Monitors. C) Sports simulators. D) None of above. Show Answer Correct Answer: C) Sports simulators. 21. Kids who are (1) hypercommunicators who use multiple tools to communicate, (2) multitaskers who do several things at once with ease, and (3) goal oriented as they pursue multiple goals at the same time. A) Digital school. B) Digital students. C) Virtual online. D) Online students. Show Answer Correct Answer: B) Digital students. 22. When asked about their level of engagement when teachers used different instructional methods, students said they were least engaged by A) Listening to teacher lectures. B) Watching online videos. C) Solving inquiry-based problems. D) Working on group projects. Show Answer Correct Answer: A) Listening to teacher lectures. 23. Device features means ..... A) The places and times when people can learn, the range of contexts and cultural settings. B) New channels and media become available for learning and interpersonal communication. C) Teacher's personal role and experience in enacting pedagogy. D) Multimodal communication, collaboration and language rehearsal in the course of everyday or professional settings. Show Answer Correct Answer: D) Multimodal communication, collaboration and language rehearsal in the course of everyday or professional settings. 24. Teacher-centered learning is where the teacher is actively involved in teaching. A) FALSE. B) TRUE. Show Answer Correct Answer: B) TRUE. 25. Which tool is best suited for conducting live polls and surveys during presentations or lectures? A) Teachermade. B) Lumio. C) Poll everywhere. D) Jamboard. Show Answer Correct Answer: C) Poll everywhere. 26. E-Learning stands for A) Electronic. B) Emergency. C) Educational. D) Edited. Show Answer Correct Answer: A) Electronic. 27. It is the application of scientific knowledge to the practical aims of human life. A) Materials. B) Machine. C) Technology. D) Gadgets. Show Answer Correct Answer: C) Technology. 28. The following are examples of output devices except A) Monitor. B) Printer. C) A. Projector. D) Webcam. Show Answer Correct Answer: D) Webcam. 29. Do challenges include learning versus having fun in the gamification model? A) No. B) Yes. Show Answer Correct Answer: B) Yes. 30. Media, by defenition is the plural of medium? A) False. B) True. Show Answer Correct Answer: B) True. ← PreviousNext →Related QuizzesPaper 1 QuizzesUgc Net QuizzesEducational Technology Quiz 1Educational Technology Quiz 2Educational Technology Quiz 3Educational Technology Quiz 4Educational Technology Quiz 5Educational Technology Quiz 6Educational Technology Quiz 7Educational Technology Quiz 8 🏠 Back to Homepage 📘 Download PDF Books 📕 Premium PDF Books