Educational Technology Quiz 23 (30 MCQs)

Quiz Instructions

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1. This means that technologies are used to introduce, reinforce, supplement, and extend knowledge or skills to the learners.
2. Which of the following applications will allow you to present your lesson in creative illustrations and elaborate details?
3. Which is NOT one of the six possible triangles?
4. Which of the following is an interactive experience where computer generated objects are superimposed over the view of real-world environment?
5. He developed a series of historical and scientific films for school use.
6. The 4 M's involved in System approach are:
7. What are benefits of using a flash drive for storage
8. On which principle is your conviction based if you provide positive reinforcement whenever a learner performs an acceptable behavior?
9. Memory which starts computer is
10. They invented the electronic digital computer called ENIAC.
11. The importance of language teaching materials:Materials reduce the efficency of the inexperienced teachers.
12. Views in which the main focus is radio broadcasting.
13. Edgar Dale arranged teaching methods on the basis of.....
14. It allows users to interact with the program by means of input coming from the user through a pointing device (mouse, keyboard etc) then the digital media performs an action in response
15. In which century did significant technological development, including the production of textbooks, the use of blackboards, and improvements in writing implements, take place?
16. Where is Chicago located?
17. Which of the following is NOT a way that technology motivates and engages students?
18. The teacher can reset the class code from time to time.
19. Commandment 9 from 10 Commandments of Computer Ethics says, "Thou shalt think about ..... consequences of the program you are writing or the system you are designing" .
20. It provide many valuable functions that can be used in physical education.
21. Kids who are (1) hypercommunicators who use multiple tools to communicate, (2) multitaskers who do several things at once with ease, and (3) goal oriented as they pursue multiple goals at the same time.
22. When asked about their level of engagement when teachers used different instructional methods, students said they were least engaged by
23. Device features means .....
24. Teacher-centered learning is where the teacher is actively involved in teaching.
25. Which tool is best suited for conducting live polls and surveys during presentations or lectures?
26. E-Learning stands for
27. It is the application of scientific knowledge to the practical aims of human life.
28. The following are examples of output devices except
29. Do challenges include learning versus having fun in the gamification model?
30. Media, by defenition is the plural of medium?