Global MCQ Practice

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Educational Technology Quiz 38 (25 MCQs)

Quiz Instructions:

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1. Things that can be utilized and are not always shown in the classroom, but students can see directly through the object and have educational value.
2. Educational Technology accepts school as a system which involves
3. Basic principles of Teaching English and Using Technology are:
4. Which is the most important reason why teachers need to preview their instructional materials that will be used in the class?
5. Process of content engaging students to use higher-order thinking skills to go beyond the simple acquisition of knowledge and become participatory learners.
6. Preparation to design a language course:Students' preferred learning styles are important for a language course.
7. Exposure to correct pronouncement, diction and enunciation will encourage the students to emulate what they hear.
8. To enhance knowledge and skills of learners. It is also known as the action phase
9. It refers to how people use their inventions and discoveries to satisfy their educational needs and desires, i. e. learning.
10. When students want to read, they no need to go to library or buy expensive books. They refer to _____
11. What do reports do in a database
12. Which personal and institutional characteristic includes being a flexible thinker with the ability to move beyond prescriptions?
13. This is where the webpages are stored.
14. What is the definition of Learning according to Lever-Duffy, et al., 2005?
15. What is the primary goal of authentic learning in education?
16. All the following are the disadvantages of technology in education except
17. Roselliza used to forget to return her library books on time. Then her mother started making him clean the toilet every time she returned a book late. As a result, Roselliza forgets less often to return her books anymore. The change in Roselliza's behavior resulted from _____
18. What is my favorite movie of all time?
19. A curriculum that includes the teaching and learning of technology skills and the use of computers and other related electronic tools
20. What input system that utilizes optical technology to pass pictures (or often text) to a machine where the signal is transformed to a digital image.
21. Who theorized at the beginning of an era in which educational technology focused on the student?
22. Which of the following programs is commonly used for creating digital flashcards and educational games?
23. Students enjoy playing games, solving problems and working with computer lessons and exercises.
24. The advantages of computer-supported collaborative learning, except_____
25. Which of the following is NOT an example of a communicative tool?
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